//Write out all the required JavaScript
document.write('<script src="js/atUserInterface.js"><\/script>');
document.write('<script src="js/atAjax.js"><\/script>');
document.write('<script src="js/atGetParams.js"><\/script>');
document.write('<script src="js/atMapFading.js"><\/script>');
document.write('<script src="js/atMarquee.js"><\/script>');
document.write('<script src="js/atToolbar.js"><\/script>');
document.write('<script src="js/atPanel.js"><\/script>');
document.write('<script src="js/atMapImage.js"><\/script>');
document.write('<script src="js/atCookies.js"><\/script>');
document.write('<script src="js/atMapTips.js"><\/script>');
document.write('<script src="js/atAppLink.js"><\/script>');

	
//CONSTANTS for all scripts
//MapFading.js
// Play with this to change the 'speed' of fading; lower is slower.
// Setting to 1 should allow you to test that the newly fetched image
// will be faded in even if the old image hasn't fully faded out.
var fadeStep = 10; 

//atCookies.js
var COOKIE_EASTING = "locX";
var COOKIE_NORTHING = "locY";
var COOKIE_ZOOM = "srZoom";
var COOKIE_ADDRESS = "locAddress";
var COOKIE_UPRN = "locUID";

//atMapImage.js
//used for changing the map size or not
var MAPSIZE = 90;
var SMALLERMAP = "Small Map";
var LARGERMAP = "Big Map";

//atPanel.js
// Modify these according to the up/down images required. The empty string is perfectly valid!
var DOWNARROWURL = "url(images/down.gif)";
var UPARROWURL = "url(images/up.gif)";

//atToolbar.js
var BUTTONACTIVATECOLOUR = "#ffff40"; //yellow!

